
Haze Seas:新手指南与技巧
新手指南与实用技巧 — 岛屿路线、熟练度、阵营、霸气与日常进阶提示。
So, you've just spawned on Starter Island — blank map, empty pockets, and veterans sailing past with crackling auras you don't understand yet.
Haze Seas: Beginners' Guide and Tips is built for exactly that moment. Below you'll find practical answers to the questions every new pirate asks first: where to sail next, what to spend Beli on (and what to skip), how mastery and factions work, and which small habits save time and resources later.
Think of this as a tips-packed walkthrough from your first login through Sea 3 endgame — not a dry item list, but a playbook you can revisit whenever you hit a wall.
The biggest trap for new players is sailing into an island completely unprepared or over-leveling on weak mobs due to fear of moving forward. Your compass should follow a strict level-bracket progression to maximize your experience gains.
Your primary goal in Sea 1 is to build a financial foundation and unlock your first specialized combat builds.


You can enter Sea 2 around Level 2200, spawning at the Flower Capital.

Sea 3 is the current endgame frontier. All Beli rewards are doubled (2x multiplier), but the safety wheels are entirely off. This region drops standard level progression in favor of Super Boss Raids (Raijin, Saturn, Dragon Hybrid, Red Emperor, and Cthulhu). You will spend your time here hoarding mythic materials to awaken your fruits and fighting styles to their ultimate V2 forms.

In Haze Seas, every weapon, Devil Fruit, and fighting style grows alongside you via independent Mastery levels (capped at 500).
When you equip a new fruit or weapon, you only have access to your Z and F keys. As you fight, you will progressively unlock skills:
You gain mastery experience by landing basic attacks (0.1 EXP), hitting skills (1 EXP), and defeating targets (2 EXP for regular NPCs, up to 150 EXP for a Super Boss).
Use the EXP Penalty Checker before committing to a farm spot.
Don't stop leveling a weapon just because you unlocked its last move! For every 2 Mastery levels you gain, you receive 1 additional bonus stat point applied directly to that specific combat category. This caps out at a massive +250 bonus stats at max mastery, making fully mastered weapons vastly superior to newly acquired ones.
You must choose a side: become an infamous Pirate tracking Bounty or a Marine enforcing Reputation. Both systems determine your server notoriety, unlock custom global chat announcements when you log in, and grant elite titles (scaling all the way up to Sea Emperor or Fleet Admiral at 20 Million).
When you are below 5 Million points, dying to another player costs you 20,000 points (which they steal). However, once you cross 5 Million points, the server combats inflation: dying penalizes you by a massive 40,000 points, while your killer still only gains 20,000.
If you have the dedication to grind either faction ranking to a staggering 25 Million, you permanently unlock the Demon Spawner. This tool summons a spectral companion that automatically hunts down and shreds enemy players. Note that it completely ignores NPCs, making it a pure, ultimate PvP flexing tool.
If you and an opponent activate Conqueror's Haki within 300 studs of each other, you will instantly trigger a Haki Clash. The world around you freezes, you both become temporarily invincible, and a bubble-popping minigame appears on your screen.
Chests spawn randomly across all islands and are an excellent way to fund early gear upgrades. Common, Uncommon, Rare, and Legendary chests provide scalable Beli, while Mythical Chests (0.99% spawn rate) hand out 5 rare Gems.
Try the Mimic Chest Simulator to understand the odds.
Gems are incredibly scarce in the early game but vital for endgame Fruit Awakenings at the Poneglyph NPC.
The moment you reach Level 400, drop 100,000 Beli to form a Crew (or join an active one). Make sure to play on Public Servers, as VIP servers disable the competitive Flag Capture System. Coordinated crews can seize Flag Points across the map, which passively tick out Fame and Bounty every 5 minutes to all holding members, rocketing you up the global leaderboards while you sleep.
Haze Seas rewards players who plan one sea ahead — farm islands that match your level bracket, resist spending Gems on impulse, and treat high-stakes PvP as a late-game goal, not a day-one distraction.
If you only take three tips from this beginners' guide: follow the level routes in Step 1, avoid the 20% mastery penalty in Step 2, and never chase a Mimic unless you are ready for 100 hits. Bookmark the Database for sword tiers and materials, try our Tools before committing Beli to a build, and check Codes each time you log in.
Good luck on the seas — see you past Thriller Boat.
终极升级路线
Sea 1 — East Blue(1 级 → 2,200 级)
Sea 1 是你的新手篇章。目标不是速度,而是 装备。下列每个 Boss 掉落都是永久战力跃升,让你能撑过 Sea 2。
| 等级 | 岛屿 | 优先事项 |
|---|---|---|
| 1 | Starter Island | 完成开场任务,购买第一把武器/流派 |
| 90 | Shark Park | 刷 Shark Blade Boss 掉落——前期必拿 |
| 250 | Sea Restaurant | 测试战斗流派,推进等级 |
| 350 | Logue City | 找到 Doc White → 购买 Two Sword Style V1 |
| 1,300 | Impel Jail | 高 Beli/EXP 刷怪区 |
| 1,450 | Half Hot / Half Cold Island | 在山附近购买 Operation Blade |
| 2,050 | Thriller Boat | 刷 Shusui 掉落——Sea 1 最终节点 |
提示: 不要在 ~2,200 级以下急着进 Sea 2。先拿齐 Thriller Boat 装备。没有 Shusui 或 Operation Blade 就过海,Sea 2 每只怪都会难一倍。
Sea 1 刷怪要点
- Shark Park(90 级): 刷到 Shark Blade 掉落为止。剑士流派没得商量。
- Logue City(350 级): 过 500 级前先向 Doc White 买 Two Sword Style V1。
- Impel Jail(1,300 级): 若还在准备 Half Hot / Half Cold,这是中期最佳 Beli 农场。
- Thriller Boat(2,050 级): 最终节点。刷 Shusui,到 ~2,200 级再向东航行。
Sea 2 — Grand Line(2,200 级 → 4,050 级)
入口: Flower Capital(约需 2,200 级)
Beli 倍率: 所有活动 1.5×
Sea 2 引入天气事件、Raid Boss 和首批 Super Boss。Beli 收入提升 50%——用来投资 Haki 训练与流派升级。
| 等级 | 岛屿 | 优先事项 |
|---|---|---|
| 2,200 | Flower Capital | Sea 2 枢纽——补给 |
| 3,000 | Shadow Island | Zenith Boss 仅在暴风雨时刷新 |
| 3,300 | Donut Island | 最佳 AoE 刷怪——怪堆密集 |
| 3,600 | Ghost Ship | 刷 Ghost Ship Boss 的 Phantom Lantern |
| 3,900 | Egghead Island | 触发海盗 Raid → Saturn 刷新 |
| 4,050 | Throne Room | 刷 Red Emperor——Sea 2 最终节点 |
Sea 2 事件优先级
- 暴风雨 → Shadow Island: Zenith 只在暴风雨天气出现。留意天空。
- Donut Island: 无事件时的默认刷怪点。密集怪群 = 最大 AoE 效率。
- Ghost Ship / Egghead: 安排材料本,而非纯升级。
Sea 3 — New World(终局)
Sea 3 从岛屿升级转向 Super Boss 农场。普通刷怪仍有效,但高效轮换 Boss 击杀时 Beli/小时最高。
- Raijin — Raijin's Core、Electro V2、Golden Staff V2
- Saturn — Saturn's Ring、Cyborg V2
- Dragon Hybrid — Dragon Heart、Dragon Claw V2
- Red Emperor — 终局 Raid 掉落
- Cthulhu — Abyssal Eye、Dual Dark Blade 材料
Beli 倍率: 2×
重点收集神话材料、觉醒战斗流派/果实,而非无脑刷小怪。
推荐 Sea 3 轮换
| Boss | 主要掉落 | 何时刷 |
|---|---|---|
| Raijin | Raijin's Core、Electro V2 | 达到 Sea 3 入口等级后 |
| Saturn | Saturn's Ring、Cyborg V2 | Sea 3 中期 |
| Dragon Hybrid | Dragon Heart、Dragon Claw V2 | 觉醒准备阶段 |
| Red Emperor | 终局 Raid 材料 | 满配前 |
| Cthulhu | Abyssal Eye、Dual Dark Blade 材料 | 最终终局冲刺 |
EXP 惩罚提醒
若你的等级超过岛屿 Boss 或 NPC 200 级以上,EXP 收益降至 20%。角色等级与熟练度 EXP 均适用。
每次开刷前,用 EXP Penalty Checker 输入当前等级与目标岛屿。若触发惩罚,立即换下一档——你在浪费时间。
速查:Beli 倍率
| 海域 | 倍率 | 入口等级 |
|---|---|---|
| Sea 1(East Blue) | 1× | 1 级 |
| Sea 2(Grand Line) | 1.5× | ~2,200 级 |
| Sea 3(New World) | 2× | 终局 |
高效路线叠加倍率区,收益远超在 500 级时无脑刷 Starter Island 的玩家。
阵营、悬赏与船团
选择阵营
海盗(Pirate)
传统探险者与 Boss 猎人。以 悬赏(Bounty) 计量。
- 与海军标准 PvP
- 击败 Boss 与玩家获得悬赏
- 海盗称号:Bounty Hunter → Sea Tyrant → Sea Warlord → Sea Emperor
海军(Marine)
执法阵营。以 声望(Reputation) 计量(机制与悬赏相同)。
- 与海盗 PvP
- 友军伤害开启——海军可互相攻击
- 海军称号:Marine Officer → Marine Captain → Marine Admiral → Fleet Admiral
注意: 阵营选择对角色成长线永久生效。按玩法选择——海盗自由漫游;海军适合有组织 PvP。
悬赏 / 声望成长
| 里程碑 | 海盗称号 | 海军称号 |
|---|---|---|
| 1,000,000 | Bounty Hunter | Marine Officer |
| 3,000,000 | Sea Tyrant | Marine Captain |
| 5,000,000 | 全服公告 | 全服公告 |
| 10,000,000 | Sea Warlord | Marine Admiral |
| 20,000,000 | Sea Emperor | Fleet Admiral |
| 25,000,000 | Demon Spawner 解锁 | Demon Spawner 解锁 |
PvE 获取规则(海盗)
- 岛屿 Boss:
Boss 等级 × 2悬赏(PvE 上限 1,000,000) - Super Boss:
Boss 等级 × 50悬赏(PvE 上限 3,000,000)
海军 声望 使用相同公式与上限。超过 300 万后,成长完全依赖 PvP。
成长阶段
阶段 1 — Boss 农场(0 → 100 万): 刷 Sea 1 与 Sea 2 前期岛屿 Boss。每次击杀获得 Boss 等级 × 2 点数,直至 100 万上限。
阶段 2 — Super Boss 农场(100 万 → 300 万): 轮换 Sea 2 与 Sea 3 Super Boss。每次击杀获得 Boss 等级 × 50 点数,直至 300 万上限。
阶段 3 — 纯 PvP(300 万 → 2500 万): 无 PvE 收益。每一点数必须来自猎杀同级玩家。
PvP 机制
500 万门槛
| 情况 | 悬赏变化 |
|---|---|
| 500 万以下 — 你死亡 | −20,000 |
| 500 万以下 — 你击杀 | +20,000 |
| 500 万以上 — 你死亡 | −40,000 |
| 500 万以上 — 你击杀 | +20,000 |
安全规则
- 低悬赏保护: 10 万以下——最低损失 5,000;逃战斗无惩罚
- 等级差限制: 相差 1,000 级以上 → 无悬赏得失
- 战斗登出: PvP 标记状态下断线 → 下次登录自动扣悬赏
PvP 策略要点
- 猎杀同级玩家——1,000 级差规则意味着带小号零收益。
- 留意 500 万悬崖——500 万以上死亡惩罚翻倍,击杀奖励不变。
- 切勿战斗登出——服务器记录战斗,重连即罚。
使用 PvP Bounty Simulator 规划通往 2500 万的路径。
终极奖励:Demon Spawner
达到 25,000,000 悬赏或声望,解锁 Demon Spawner——永久 PvP 同伴,自动攻击敌方玩家(从不攻击 NPC)。
Demon Spawner 是终极炫耀道具。完全忽略 NPC,纯 PvP 统治工具。投入数百小时前,先用模拟器规划路线。
船团与协作
船团机制随版本更新,但核心原则不变:
组建船团
- 400 级 解锁,花费 100,000 Beli
- 在 公共服务器 游玩——VIP 服禁用夺旗
夺旗系统
协作船团占领地图旗点。持旗被动每 5 分钟为全员产生 声望与悬赏——即使离线。
船团最佳实践
- 阵营目标一致——海海军混编易起 PvP 摩擦
- 共享农场轮换——协调 Sea 3 Super Boss 计时
- 保护低等级成员——1,000 级 PvP 差规则防霸凌,也阻断带号击杀
- 安排夺旗——被动收入日积月累
霸气与觉醒
Armament Haki(Buso Haki)
类型: 进攻——提升近战/剑伤;可击中 Logia。
解锁: 向 Buso Haki Trainer 购买
升级: 激活状态下命中攻击
| 等级 | 条件 | 加成 |
|---|---|---|
| 1 | 350 级,100,000 Beli | +2.5% 伤害 |
| 2 | 5,000 次 Haki 攻击 | +5% 伤害 |
| 3 | 20,000 次 Haki 攻击 | +7.5% 伤害 |
| 4 | 50,000 次 Haki 攻击 | +10% 伤害 |
| 5 | 100,000 次攻击,200 宝石,Armament Expert 任务 | +15% 伤害,+10% 减伤 |
Armament 刷取要点
- 每场战斗前激活 Haki——仅激活期间的攻击计入条件。
- 5 级需 200 宝石与任务链。每日奖励攒宝石,早期勿乱花。
- 5 级 +10% 减伤对 Sea 3 Super Boss 生存至关重要。
Observation Haki(Ken Haki)
类型: 防御——自动闪避并追踪玩家。
解锁: 向 Ken Haki Trainer 购买
升级: 激活状态下成功闪避
| 等级 | 最大闪避 | 主要条件 |
|---|---|---|
| 1 | 3 | — |
| 2 | 4 | 100 次闪避 |
| 3 | 5 | 500 次闪避 |
| 4 | 6 | 2,000 次闪避 |
| 5 | 7 | 3,000 次闪避 |
| 6 | 8 | 4,000 次闪避,1000 万 Beli,PvP + Sea 2 Boss 任务 |
| 7 | 9 | 5,000 次闪避 |
外观解锁: Ultra Instinct Aura——20,000 次闪避,2 个 Shrine Relic,1,000 宝石
Observation 刷取要点
- 在密集刷怪区打同级怪(Donut Island 很适合)。
- 6 级需 PvP 击杀与 Sea 2 Boss 任务——进 Sea 3 前规划好。
- Ultra Instinct Aura 是终极外观,但需大量宝石。
Conqueror's Haki
类型: 专属——仅 D. Clan 种族自动解锁。
两名玩家在 300 studs 内同时激活 Conqueror's Haki,触发 Haki Clash:双方无敌,泡泡小游戏决胜负。纯反应速度——装备与属性无关。
Haki Clash 机制
- 触发距离: 双方 300 studs 内
- 时长: 10 秒未分胜负则平局
- 胜者效果: 败者击退、眩晕并受到直接伤害
- 技巧因素: 100% 反应——无属性优势
非 D. Clan 专注满 Armament 与 Observation。D. Clan 多练泡泡小游戏——可瞬间扭转任何 PvP。
果实觉醒
与 Poneglyph NPC 对话。基础要求:300 果实熟练度。
| 觉醒 | 所需物品 | Boss / 来源 | 海域 |
|---|---|---|---|
| Gum Gear 4 | Gear 4 Haki Book | Gear 4 Boss | 1 |
| Gum Gear 5 | Drums of Liberation | Dragon Boss | 2 |
| Lightning | Raijin's Core | Raijin Boss | 3 |
| Dragon Hybrid | Dragon Heart | Hybrid Boss | 3 |
| Venom | Hydra Venom Core | Venom Boss (2.5%) | 2 |
觉醒优先顺序
- Gear 4(Sea 1)——Gum 果实首个大跃升。刷 Gear 4 Boss 拿 Haki Book。
- Venom / Gear 5(Sea 2)——中期觉醒,需 Sea 2 Boss 材料。
- Lightning / Dragon Hybrid(Sea 3)——终局觉醒,绑定 Super Boss 掉落。
宝石是大多数觉醒的瓶颈。主果实觉醒 secured 前,勿把宝石花在皮肤或重 roll。
熟练度协同
每件武器、果实与战斗流派有独立 熟练度(上限 500)。达到阈值解锁技能——用 Mastery Calculator 预览解锁与属性加成。
属性加成: 每 2 熟练度 +1 属性点(每类最多 +250)。
技能解锁阈值
| 熟练度 | 技能键 |
|---|---|
| 0 | Z, F |
| 25 | X |
| 50 | C |
| 75 | V |
| 100 | B |
| 125 | E |
| 150 | N(Gum & Dragon) |
| 175 | P(仅 Gum) |
主战斗流派先满熟练度再分散投资。500 熟练度 +250 属性加成超过大多数饰品套装。